CSHERMAN_TERMINAL
C Sherman Design
CRT

DESIGN_SYSTEM

Component Library & Documentation

A Retro Terminal-inspired design system for building retro-futurist user interfaces with authentic terminal aesthetics and modern performance.

React 19
Next.js 16
TypeScript
Tailwind
GSAP
R3F
Components
0
Variants
0
Animations
0+
A11y Score
0%
WCAG 2.1 AA
60fps Animations
SSR Ready
SYSTEM_STATUS.exe
>

DESIGN_PRINCIPLES

The philosophy and intentionality behind every design decision. These principles ensure consistency, authenticity, and purpose across the entire system.

▌ NAMING — RETRO TERMINAL

This system is now Retro Terminal (formerly referenced as “Cyberpunk” in earlier docs). The aesthetic — phosphor CRT, sharp edges, VT323 + IBM Plex Mono, command-line conventions — is unchanged. Only the name evolved to better reflect the actual reference (1980s computing terminals, not the 2020s cyberpunk genre).

SHARP_EDGES

"Zero border radius. Always."

CRT monitors from the 1970s-90s displayed everything with sharp, pixelated edges. The phosphor glow of these screens created natural softness, but the underlying geometry was always rectangular. By eliminating border-radius entirely, we honor this heritage and create an instantly recognizable visual language. Rounded corners belong to modern, friendly interfaces—not to systems that feel like they could launch missiles.

Live Example
Don't

Rounded corners

Do

Sharp edges = CRT

MOTION_WITH_PURPOSE

"Every animation tells a story."

In terminal interfaces, nothing moved without reason. A blinking cursor meant "waiting for input." Scrolling text meant "processing." We apply this same intentionality: scanlines evoke CRT refresh rates, typewriter effects suggest the system is "thinking," and glitch effects indicate system strain or transitions. Animation isn't decoration—it's communication. Users should subconsciously understand system state through motion.

Live Example

Scanline = CRT refresh

LOADING_

Typewriter = Processing

Glitch = System strain

ACCESSIBILITY_FIRST

"WCAG 2.1 AA minimum. No exceptions."

A retro aesthetic doesn't excuse poor accessibility. All text maintains a minimum 4.5:1 contrast ratio against backgrounds. Interactive elements have clear focus states. Animations respect the prefers-reduced-motion media query. Screen readers can navigate all content. We prove that striking visual design and accessibility aren't mutually exclusive—they're requirements that must coexist.

Live Example
#00ff41 on #0a0a0a
4.5:1 ✓
All animations respect prefers-reduced-motion

COLOR_AS_COMMUNICATION

"Colors carry meaning, not just aesthetics."

In the design system, color is semantic. Phosphor green indicates success, completion, and primary actions—the color of a system operating normally. Cyan signals information and highlights. Amber warns of caution. Neon pink adds cyber-punk accent and draws attention to special elements. Users learn these meanings and can navigate intuitively. Color isn't arbitrary; it's a language.

Live Example

Success / Primary

Info / Highlight

Warning / Caution

Accent / Cyber

DEPTH_THROUGH_SHADOW

"Layered shadows create dimension, not flat design."

While modern flat design eliminates depth cues, terminal interfaces existed in physical space—CRT monitors had glass depth, bezels, and ambient light interaction. Our layered shadow system (2px, 4px, 6px, 8px offsets at varying opacities) creates a sense of elements floating above the screen surface. This depth guides user attention and establishes visual hierarchy without betraying the retro aesthetic.

Live Example

Flat (lacks depth)

Layered shadows ✓

TERMINAL_AUTHENTICITY

"If it wouldn't work in a CLI, reconsider."

Every interface element should feel like it could exist in a command-line environment. Monospace fonts (VT323, IBM Plex Mono) ensure character alignment. Labels use UPPERCASE_SNAKE_CASE like environment variables. Messages follow system log conventions ([INFO], [ERROR], [WARN]). Inputs echo terminal prompts. This consistency creates immersion— users feel they're operating a genuine system, not a themed website.

Live Example
$npm run design-system
→ Building components with terminal authenticity...
[SYSTEM] All elements follow CLI conventions

Principle Integration

How these principles work together in practice

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50">// Every component embodies all principles: 50">// 50">// ✓ SHARP_EDGES: No border-radius anywhere 50">// ✓ MOTION_WITH_PURPOSE: Animations communicate state 50">// ✓ ACCESSIBILITY_FIRST: 4.5:1 contrast, focus states 50">// ✓ COLOR_AS_COMMUNICATION: Semantic color usage 50">// ✓ DEPTH_THROUGH_SHADOW: Layered shadow system 50">// ✓ TERMINAL_AUTHENTICITY: CLI conventions throughout <UnifiedButton variant="matrix-filled" 50">// Semantic color size="lg" glow="intense" 50">// Depth through glow className="uppercase" 50">// Terminal convention > EXECUTE_COMMAND 50">// Snake_case naming </UnifiedButton>

INTERACTIVE_PLAYGROUND

Live Preview
Real-time Props
Code Generation
Copy to Clipboard

COMPONENT_PLAYGROUND

Interactive component customization & code generation

PROP_EDITOR

Modify component properties

Content

Text or content to display

Appearance
MATRIX

Color and style variant

DEFAULT

Button size

Effects
MEDIUM

Hover glow effect intensity

State
Disable button interactions

LIVE_PREVIEW

UnifiedButton

GENERATED_CODE
import { UnifiedButton } from '@/components/ui/unified-components'

<UnifiedButton>
  CLICK_ME
</UnifiedButton>

HOW_TO_USE

Select Component

Choose from available components using the dropdown selector

Customize Props

Modify properties in the left panel to see changes instantly

Preview Viewports

Test responsive behavior across desktop, tablet, and mobile

Copy Code

Generated code auto-updates — copy it with one click

KEYBOARD_SHORTCUTS
CtrlC
Copy code
R
Reset to defaults
1-3
Switch viewport
>

LAYOUT_SYSTEM

Spacing scale, responsive breakpoints, container patterns, and grid utilities for consistent, responsive layouts.

Spacing Scale

Tailwind's default spacing scale based on 4px increments (0.25rem)

00px
0.52px
14px
1.56px
28px
2.510px
312px
416px
520px
624px
832px
1040px
1248px
1664px
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50">// Padding examples <div className="p-0">0px</div> <div className="p-1">4px (0.25rem)</div> <div className="p-2">8px (0.5rem)</div> <div className="p-4">16px (1rem)</div> <div className="p-6">24px (1.5rem)</div> <div className="p-8">32px (2rem)</div> 50">// Margin follows the same scale <div className="m-4">Margin 16px</div> <div className="my-6">Vertical margin 24px</div> <div className="mx-auto">Horizontal auto-center</div> 50">// Custom terminal spacing tokens <div className="p-terminal-padding">1.5rem (24px)</div> <div className="m-terminal-margin">2rem (32px)</div> <div className="gap-control-gap">0.75rem (12px)</div>

Responsive Breakpoints

Mobile-first breakpoint system with live viewport detection

Current Viewport
DEFAULT0px
Default< 640px
ACTIVE
sm≥640px
md≥768px
lg≥1024px
xl≥1280px
2xl≥1536px
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50">// Tailwind breakpoints(mobile-first) 50">// Default: < 640px (no prefix) 50">// sm: ≥ 640px - Large phones 50">// md: ≥ 768px - Tablets 50">// lg: ≥ 1024px - Laptops 50">// xl: ≥ 1280px - Desktops 50">// 2xl: ≥ 1536px - Large screens 50">// Usage: Apply styles at breakpoint and above <div className="text-sm md:text-base lg:text-lg"> Responsive text </div> <div className="flex flex-col md:flex-row"> Stack on mobile, row on tablet+ </div> <div className="hidden lg:block"> Only visible on lg+ </div> <div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3"> Responsive grid columns </div>

Container Widths

Max-width utilities for constraining content width

max-w-sm384px
Small modals, narrow forms
max-w-md448px
Standard modals, cards
max-w-lg512px
Wide modals, sidebars
max-w-xl576px
Large cards, panels
max-w-2xl672px
Content columns
max-w-4xl896px
Main content areas
max-w-6xl1152px
Wide content, galleries
max-w-7xl1280px
Full-width containers
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50">// Container width utilities <div className="max-w-sm">384px - Small modals</div> <div className="max-w-md">448px - Standard modals</div> <div className="max-w-lg">512px - Wide modals</div> <div className="max-w-xl">576px - Large cards</div> <div className="max-w-2xl">672px - Content columns</div> <div className="max-w-4xl">896px - Main content</div> <div className="max-w-6xl">1152px - Wide content</div> <div className="max-w-7xl">1280px - Full containers</div> 50">// Centered container pattern <div className="max-w-4xl mx-auto px-4"> Centered, responsive content area </div> 50">// Full-bleed with contained content <div className="w-full bg-terminal-dark"> <div className="max-w-6xl mx-auto px-4 py-8"> Content constrained inside full-width background </div> </div>

Gap Values

Standard gap values for flex and grid layouts

gap-1(4px)

Tight groupings, icon sets

gap-2(8px)

Related elements, buttons

gap-3(12px)

Standard component spacing

gap-4(16px)

Section gaps, card grids

gap-6(24px)

Large section spacing

gap-8(32px)

Major section divisions

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50">// Flexbox gap <div className="flex gap-2">Flex with 8px gap</div> <div className="flex gap-4">Flex with 16px gap</div> 50">// Grid gap <div className="grid gap-4">Grid with 16px gap</div> <div className="grid gap-x-4 gap-y-2">Different X/Y gaps</div> 50">// Space utilities(alternative to gap) <div className="space-y-4">Vertical space between children</div> <div className="space-x-2">Horizontal space between children</div> 50">// Custom tokens <div className="gap-mobile-gap sm:gap-tablet-gap lg:gap-desktop-gap"> Responsive gap using tokens </div>

Common Layout Patterns

Frequently used flex and grid utility combinations

Centered
flex items-center justify-center
Space Between
flex items-center justify-between
Stack (Column)
flex flex-col gap-2
Grid 2-Col
grid grid-cols-2 gap-2
Grid Auto-Fit
grid grid-cols-[repeat(auto-fit,minmax(100px,1fr))] gap-2
Flex Wrap
flex flex-wrap gap-2
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50">// Center content <div className="flex items-center justify-center"> Perfectly centered </div> 50">// Space between <div className="flex items-center justify-between"> <Logo /> <Navigation /> </div> 50">// Stack(vertical) <div className="flex flex-col gap-4"> <Item /><Item /><Item /> </div> 50">// Responsive grid <div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4"> <Card /><Card /><Card /> </div> 50">// Auto-fit grid <div className="grid grid-cols-[repeat(auto-fit,minmax(250px,1fr))] gap-4"> Automatically fits cards to available width </div>

Responsive Spacing Patterns

Common patterns for responsive padding and margins

Mobile-First Section
px-4 py-6 sm:px-6 sm:py-8 lg:px-8 lg:py-12

Progressively increase padding at larger breakpoints

Container Padding
px-mobile-padding sm:px-tablet-padding lg:px-desktop-padding

Uses custom spacing tokens for consistent padding

Card Padding
p-3 sm:p-4 lg:p-6

Compact on mobile, spacious on desktop

Touch-Safe Buttons
min-h-[44px] min-w-[44px] p-2 sm:p-3

Minimum 44px touch target for accessibility

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50">// Mobile-first section padding <section className="px-4 py-6 sm:px-6 sm:py-8 lg:px-8 lg:py-12"> Grows with screen size </section> 50">// Touch-safe interactive elements <button className="min-h-[44px] min-w-[44px] p-2 sm:p-3"> Meets WCAG touch target requirements </button> 50">// Custom spacing tokens <div className="p-mobile-padding sm:p-tablet-padding lg:p-desktop-padding"> Uses design system tokens </div> 50">// Terminal-specific spacing <div className="p-terminal-padding">24px terminal padding</div> <div className="m-terminal-margin">32px terminal margin</div> <div className="gap-control-gap">12px control gap</div>
>

TYPOGRAPHY_SYSTEM

Font families, sizes, and typographic tokens for the cyberterminal aesthetic

Font Families

VT323 for terminal/cyber text, IBM Plex Mono for technical content

VT323 Terminal

ABCDEFGHIJKLMNOPQRSTUVWXYZ

abcdefghijklmnopqrstuvwxyz 0123456789

Perfect for authentic retro terminal interfaces and command prompts.

VT323 Cyber (Large Scale)

RETRO TERMINAL

Headers & Titles with 0.5px letter spacing

IBM Plex Mono

ABCDEFGHIJKLMNOPQRSTUVWXYZ

abcdefghijklmnopqrstuvwxyz 0123456789

Ideal for code display, data tables, and clean technical UI elements.

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50">// Tailwind classes "text-neon-pink">for font families <p className="font-terminal">VT323 Terminal Font</p> <p className="font-cyber">VT323 Cyber Font(same family, larger scale)</p> <p className="font-mono">IBM Plex Mono Font</p> 50">// CSS Configuration(tailwind.config.js) fontFamily: { 'terminal': ['VT323', 'Monaco', 'Menlo', 'monospace'], 'cyber': ['VT323', 'Monaco', 'Menlo', 'monospace'], 'mono': ['IBM Plex Mono', 'Monaco', 'monospace'], }

Terminal Size Scale

VT323 renders smaller than typical fonts - minimum 12px for readability

text-terminal-xs (12px) - Minimum readable terminal text

text-terminal-sm (13px) - Small labels and hints

text-terminal (14px) - Default terminal body text

text-terminal-lg (16px) - Emphasized terminal text

text-terminal-xl (18px) - Large terminal headers

text-cyber-sm (16px)

text-cyber (18px)

text-cyber-lg (22px)

text-cyber-xl (26px)

text-cyber-2xl (34px)

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50">// Terminal sizes(VT323 optimized) <p className="text-terminal-xs">12px - Minimum readable</p> <p className="text-terminal-sm">13px - Labels & hints</p> <p className="text-terminal">14px - Default body</p> <p className="text-terminal-lg">16px - Emphasized</p> <p className="text-terminal-xl">18px - Large headers</p> 50">// Cyber sizes(VT323 large scale) <h1 className="text-cyber-2xl">34px - Hero titles</h1> <h2 className="text-cyber-xl">26px - Section headers</h2> <h3 className="text-cyber-lg">22px - Subsections</h3> <h4 className="text-cyber">18px - Card titles</h4> <p className="text-cyber-sm">16px - Body large</p>

Letter Spacing & Line Height

Custom tracking and leading values for the terminal aesthetic

Letter Spacing

tracking-terminal (0.05em)

tracking-cyber (0.5px)

tracking-matrix (0.02em)

tracking-widest (0.1em)

Line Height

leading-terminal (1.2)
Second line of text

leading-cyber (1.3)
Second line of text

leading-matrix (1.1)
Tightest spacing

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50">// Letter Spacing <p className="tracking-terminal">0.05em spacing</p> <p className="tracking-cyber">0.5px spacing</p> <p className="tracking-matrix">0.02em spacing</p> <p className="tracking-widest">0.1em (Tailwind "text-neon-pink">default)</p> 50">// Line Height <p className="leading-terminal">1.2 line height</p> <p className="leading-cyber">1.3 line height</p> <p className="leading-matrix">1.1 line height</p>
>

COLOR_SYSTEM

Color palette, variant tokens, shadows and glow effects

Primary Color Palette

Core accent colors used throughout the design system

Phosphor Green

#00ff41

text-phosphor-green

CLICK TO COPY

Phosphor Cyan

#00ffff

text-phosphor-cyan

CLICK TO COPY

Phosphor Amber

#ffbf00

text-phosphor-amber

CLICK TO COPY

Neon Pink

#ff85d8

text-neon-pink

CLICK TO COPY

Electric Blue

#0080ff

text-electric-blue

CLICK TO COPY

Electric Purple

#9966ff

text-electric-purple

CLICK TO COPY

Warning Yellow

#ffd700

text-warning-yellow

CLICK TO COPY

Terminal Black

#0a0a0a

bg-terminal-black

CLICK TO COPY
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50">// Import color constants "text-neon-pink">import { COLORS } "text-neon-pink">from '@/lib/colors' 50">// Usage "text-neon-pink">in JS/TS "text-neon-pink">const color = COLORS.phosphorGreen 50">// '#00ff41' 50">// Tailwind classes <div className="text-phosphor-green" /> <div className="bg-phosphor-cyan" /> <div className="border-neon-pink" /> 50">// Color definitions "text-neon-pink">const COLORS = { phosphorGreen: '#00ff41', phosphorCyan: '#00ffff', phosphorAmber: '#ffbf00', neonPink: '#ff85d8', electricBlue: '#0080ff', electricPurple: '#9966ff', warningYellow: '#ffd700', terminalBlack: '#0a0a0a', terminalDark: '#1a1a1a', terminalGray: '#2a2a2a', }

Variant Token System

Mapped color variants for consistent theming across components

matrix

#00ff41

cyber

#ff85d8

retro

#0080ff

amber

#ffbf00

cyan

#00ffff

warning

#ff0000

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50">// Variant color mapping "text-neon-pink">import { VARIANT_COLORS, "text-neon-pink">type ColorVariant } "text-neon-pink">from '@/lib/colors' "text-neon-pink">type ColorVariant = 'matrix' | 'cyber' | 'retro' | 'amber' | 'cyan' | 'warning' 50">// Get color by variant "text-neon-pink">const color = VARIANT_COLORS.matrix 50">// '#00ff41' "text-neon-pink">const color = VARIANT_COLORS.cyber 50">// '#ff85d8' 50">// Tailwind "text-neon-pink">class mappings "text-neon-pink">import { VARIANT_TEXT_CLASSES, 50">// text-phosphor-green, etc. VARIANT_BORDER_CLASSES, 50">// border-phosphor-green, etc. VARIANT_BG_CLASSES, 50">// bg-phosphor-green, etc. VARIANT_GLOW_CLASSES 50">// shadow-glow-matrix, etc. } "text-neon-pink">from '@/lib/colors' 50">// Usage <div className={VARIANT_TEXT_CLASSES[variant]} />

Shadows & Glow Effects

Depth shadows for cards and glow effects for interactive elements

Depth Shadows

green-depth

cyber-depth

blue-depth

amber-depth

cyan-depth

Glow Intensities (Matrix)

light

default

intense

ultra

Text Drop Shadows

MATRIX

CYBER

RETRO

AMBER

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50">// Depth shadows(layered downward) <div className="shadow-green-depth" /> <div className="shadow-cyber-depth" /> <div className="shadow-blue-depth" /> <div className="shadow-amber-depth" /> <div className="shadow-cyan-depth" /> 50">// Glow shadows(radial) <div className="shadow-glow-matrix-light" /> 50">// 0.3 opacity <div className="shadow-glow-matrix" /> 50">// 0.4 opacity("text-neon-pink">default) <div className="shadow-glow-matrix-intense" /> 50">// 0.5 opacity <div className="shadow-glow-matrix-ultra" /> 50">// 0.6 opacity 50">// Drop shadows "text-neon-pink">for text <p className="drop-shadow-glow-matrix" /> <p className="drop-shadow-glow-cyber" />
>

ICON_SYSTEM

Lucide React icons with sizing, colors, and usage patterns

Icon Library

Searchable grid of Lucide React icons with copy-to-clipboard

89 icons found

Click any icon to copy its import statement. Use the search to filter by name or category.

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"text-neon-pink">import { Terminal, Code2, Sparkles } "text-neon-pink">from 'lucide-react' 50">// Basic usage <Terminal className="w-5 h-5 text-phosphor-green" /> 50">// With hover effect <Terminal className="w-5 h-5 text-phosphor-green/60 hover:text-phosphor-green transition-colors" /> 50">// Full "text-neon-pink">import statement copied on click

Size Scale

Standard icon sizes from 12px to 40px

Click any size to copy the Tailwind class. Icons inherit text color from their parent element.

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50">// Size scale using Tailwind classes <Icon className="w-3 h-3" /> 50">// 12px - xs(inline text) <Icon className="w-4 h-4" /> 50">// 16px - sm(buttons, badges) <Icon className="w-5 h-5" /> 50">// 20px - md("text-neon-pink">default) <Icon className="w-6 h-6" /> 50">// 24px - lg(headers) <Icon className="w-8 h-8" /> 50">// 32px - xl(feature icons) <Icon className="w-10 h-10" /> 50">// 40px - 2xl (hero icons)

Color Application

Applying variant colors and effects to icons

matrix
text-phosphor-green
cyber
text-neon-pink
retro
text-electric-blue
amber
text-phosphor-amber
cyan
text-phosphor-cyan
warning
text-warning-red

Hover Color Transitions

Hover me
Hover me

Icon Glow Effects

drop-shadow glow
intense glow
animate-pulse
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50">// Basic color application <Terminal className="text-phosphor-green" /> <Terminal className="text-neon-pink" /> <Terminal className="text-electric-blue" /> 50">// Hover color transition <Terminal className="text-phosphor-green/60 hover:text-phosphor-green transition-colors" /> 50">// Glow effect <Terminal className="text-phosphor-green drop-shadow-[0_0_8px_rgba(0,255,65,0.6)]" /> 50">// Animation <Loader2 className="text-phosphor-green animate-spin" />

Icon + Button Patterns

Icon placement in buttons, badges, and interactive elements

Icon-Only Buttons

Icon + Text Combinations

Icons in Badges

ACTIVE
WARNING
FEATURED
NEW
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50">// Icon-only button <UnifiedButton variant="matrix" size="sm" className="px-2"> <Copy className="w-4 h-4" /> </UnifiedButton> 50">// Icon + text <UnifiedButton variant="matrix" className="gap-2"> <Download className="w-4 h-4" /> DOWNLOAD </UnifiedButton> 50">// Icon "text-neon-pink">in badge <UnifiedBadge variant="matrix" className="gap-1"> <CheckCircle className="w-3 h-3" /> ACTIVE </UnifiedBadge>

Status Icons

Semantic status indicators with consistent meaning

Success
Completed, verified, active
Error
Failed, invalid, critical
Warning
Caution, attention needed
Info
Information, neutral state
Help
Assistance, documentation
Loading
Processing, in progress

Always use consistent icon-color combinations for status indicators to maintain semantic meaning across the application.

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50">// Success state <CheckCircle className="text-phosphor-green" /> 50">// Error state <AlertCircle className="text-warning-red" /> 50">// Warning state <AlertTriangle className="text-phosphor-amber" /> 50">// Info state <Info className="text-electric-blue" /> 50">// Loading state <Loader2 className="text-phosphor-green animate-spin" />
>

BUTTON_COMPONENTS

UnifiedButton with variants, sizes, and glow effects

Color Variants

Outline-style buttons with hover fill effect - the primary button style

Outline Variants

Filled Variants (CTAs)

Special Variants

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"text-neon-pink">import { UnifiedButton } "text-neon-pink">from '@/components/ui/unified-components' 50">// Outline variants(primary style) <UnifiedButton variant="matrix">MATRIX</UnifiedButton> <UnifiedButton variant="cyber">CYBER</UnifiedButton> <UnifiedButton variant="retro">RETRO</UnifiedButton> <UnifiedButton variant="amber">AMBER</UnifiedButton> <UnifiedButton variant="cyan">CYAN</UnifiedButton> <UnifiedButton variant="warning">WARNING</UnifiedButton> 50">// Filled variants("text-neon-pink">for CTAs) <UnifiedButton variant="matrix-filled">MATRIX CTA</UnifiedButton> <UnifiedButton variant="cyber-filled">CYBER CTA</UnifiedButton> <UnifiedButton variant="retro-filled">RETRO CTA</UnifiedButton> 50">// Special variants <UnifiedButton variant="ghost">GHOST</UnifiedButton> <UnifiedButton variant="destructive">DELETE</UnifiedButton>

Size Scale

Four size options from compact to extra-large

sm

default

lg

xl

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50">// Size options <UnifiedButton size="sm">SMALL</UnifiedButton> 50">// h-8, px-3 <UnifiedButton size="">default">DEFAULT</UnifiedButton> 50">// h-10, px-4 <UnifiedButton size="lg">LARGE</UnifiedButton> 50">// h-12, px-6 <UnifiedButton size="xl">X-LARGE</UnifiedButton> 50">// h-14, px-8

Glow Intensities

Control the hover glow effect from subtle to ultra

Glow Intensities (Hover to see)

Disabled State

Hover over buttons to see the glow effect at different intensities

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50">// Glow options(visible on hover) <UnifiedButton glow="none">NO GLOW</UnifiedButton> <UnifiedButton glow="soft">SOFT</UnifiedButton> <UnifiedButton glow="medium">MEDIUM</UnifiedButton> 50">// "text-neon-pink">default <UnifiedButton glow="intense">INTENSE</UnifiedButton> <UnifiedButton glow="ultra">ULTRA</UnifiedButton> 50">// Disabled state <UnifiedButton disabled>DISABLED</UnifiedButton>

Common Combinations

Real-world button usage patterns

Primary + Secondary Actions

Destructive Confirmation

Hero CTA

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50">// Primary action with secondary <div className="flex gap-3"> <UnifiedButton variant="matrix-filled" size="lg" glow="intense"> SUBMIT </UnifiedButton> <UnifiedButton variant="ghost" size="lg"> CANCEL </UnifiedButton> </div> 50">// Destructive confirmation <div className="flex gap-3"> <UnifiedButton variant="destructive">DELETE</UnifiedButton> <UnifiedButton variant="ghost">CANCEL</UnifiedButton> </div> 50">// CTA with icon <UnifiedButton variant="cyber-filled" size="xl" glow="ultra"> ENTER_THE_MATRIX → </UnifiedButton>
>

BADGE_COMPONENTS

Status indicators, labels, and tag components

Badge Variants

Outline badges with hover effects for labeling and categorization

MATRIX
CYBER
RETRO
AMBER
CYAN
WARNING
GHOST
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"text-neon-pink">import { UnifiedBadge } "text-neon-pink">from '@/components/ui/unified-components' 50">// Outline variants <UnifiedBadge variant="matrix">MATRIX</UnifiedBadge> <UnifiedBadge variant="cyber">CYBER</UnifiedBadge> <UnifiedBadge variant="retro">RETRO</UnifiedBadge> <UnifiedBadge variant="amber">AMBER</UnifiedBadge> <UnifiedBadge variant="cyan">CYAN</UnifiedBadge> <UnifiedBadge variant="warning">WARNING</UnifiedBadge> <UnifiedBadge variant="ghost">GHOST</UnifiedBadge>

Status Badges

Filled badges with depth shadows for important status indicators

SYSTEM_ONLINE
NEURAL_ACTIVE
MATRIX_READY
LIVE
CONNECTED
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50">// Status badges(filled) <UnifiedBadge variant="matrix-status">ONLINE</UnifiedBadge> <UnifiedBadge variant="cyber-status">ACTIVE</UnifiedBadge> <UnifiedBadge variant="retro-status">READY</UnifiedBadge> 50">// With glow and pulse <UnifiedBadge variant="matrix-status" glow="intense" pulse="active"> LIVE </UnifiedBadge>

Badge Sizes

Size options for different contexts

SIZE_SM
SIZE_DEFAULT
SIZE_LG
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<UnifiedBadge size="sm">SMALL</UnifiedBadge> <UnifiedBadge size="">default">DEFAULT</UnifiedBadge> <UnifiedBadge size="lg">LARGE</UnifiedBadge>
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FORM_COMPONENTS

Terminal-styled form inputs with validation states

Text Inputs

Terminal-styled text inputs with variant colors and focus glow

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"text-neon-pink">import { UnifiedInput } "text-neon-pink">from '@/components/ui/unified-components' "text-neon-pink">import { TerminalInput } "text-neon-pink">from '@/components/forms' 50">// UnifiedInput variants <UnifiedInput variant="matrix" placeholder="Matrix input..." /> <UnifiedInput variant="cyber" placeholder="Cyber input..." /> <UnifiedInput variant="retro" placeholder="Retro input..." /> <UnifiedInput variant="amber" placeholder="Amber input..." /> 50">// TerminalInput with label <TerminalInput label="Username" placeholder="Enter username..." variant="matrix" />

Select & Textarea

Dropdown selects and multi-line text areas

Select an option

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"text-neon-pink">import { TerminalSelect, TerminalTextarea } "text-neon-pink">from '@/components/forms' <TerminalSelect label="Select Option" options={[ { value: 'opt1', label: 'Option 1' }, { value: 'opt2', label: 'Option 2' }, ]} /> <TerminalTextarea label="Message" placeholder="Enter message..." rows={4} />

Checkboxes & Radio

Selection controls with terminal styling

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"text-neon-pink">import { TerminalCheckbox } "text-neon-pink">from '@/components/forms' <TerminalCheckbox label="Enable neural link" checked={"text-neon-pink">true} /> <TerminalCheckbox label="Accept terms" variant="cyber" />
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TERMINAL_COMPONENTS

Terminal windows, command prompts, and typewriter effects

Terminal Window

Styled terminal container with header chrome and variant colors

SYSTEM.BOOT
System initialized ✓
Loading neural networks...
Matrix connection established ✓
$Awaiting command...
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"text-neon-pink">import { TerminalWindow, TerminalLine } "text-neon-pink">from '@/components/terminal/TerminalWindow' <TerminalWindow title="SYSTEM.BOOT" variant="matrix" size="lg"> <TerminalLine "text-neon-pink">type="success">System initialized ✓</TerminalLine> <TerminalLine "text-neon-pink">type="info">Loading modules...</TerminalLine> <TerminalLine "text-neon-pink">type="input" showCursor>Ready "text-neon-pink">for input</TerminalLine> </TerminalWindow> 50">// Variants: matrix, cyber, retro, amber 50">// Sizes: sm, md, lg

Terminal Variants

Different color themes for terminal windows

MATRIX.SYS
Status: Online
CYBER.SYS
Status: Active
RETRO.SYS
Status: Ready
DEFAULT.SYS
Status: Standby
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<TerminalWindow variant="matrix" title="MATRIX" /> <TerminalWindow variant="cyber" title="CYBER" /> <TerminalWindow variant="retro" title="RETRO" /> <TerminalWindow variant="">default" title="DEFAULT" />

Typewriter Text

Animated text reveal with cursor and punctuation pauses

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"text-neon-pink">import TypewriterText "text-neon-pink">from '@/components/terminal/TypewriterText' <TypewriterText text="Hello, I'm a typewriter effect." speed={0.05} delay={1} /> <TypewriterText text="With punctuation pauses..." pauseOnPunctuation={0.5} cursorChar="█" /> <TypewriterText text="This repeats!" repeat={"text-neon-pink">true} showCursor={"text-neon-pink">true} />
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CARD_COMPONENTS

Container patterns with depth shadows and accent borders

Card Pattern

Standard card structure with StatusLEDs and accent bottom border

Matrix Card

Card content here

Cyber Card

Card content here

Retro Card

Card content here

Amber Card

Card content here

Cyan Card

Card content here

Warning Card

Card content here

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50">// Standard card pattern <div className="relative p-4 border-2 bg-terminal-dark/30 overflow-hidden" style={{ borderColor: `${color}30` }}> {50">/* Accent bottom border */} <div className="absolute bottom-0 left-0 h-1" style={{ backgroundColor: color, width: isHovered ? '100%' : '30%', opacity: isHovered ? 1 : 0.6 }} /> {50">/* StatusLEDs */} <StatusLEDs variant="matrix" size="xs" position="top-right" /> {50">/* Content */} <h4 className="font-cyber">Title</h4> <p>Content...</p> </div>

Depth Shadows

Layered downward shadows for elevated cards

shadow-green-depth

shadow-cyber-depth

shadow-blue-depth

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50">// Depth shadow utilities <div className="shadow-green-depth" /> <div className="shadow-cyber-depth" /> <div className="shadow-blue-depth" /> <div className="shadow-amber-depth" /> <div className="shadow-cyan-depth" />

ShadCN Card Integration

Using the base Card component with terminal styling

SHADCN_CARD
Integrated with terminal styling

This is the ShadCN Card component styled with our design tokens.

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"text-neon-pink">import { Card, CardHeader, CardTitle, CardContent } "text-neon-pink">from '@/components/ui/card' <Card className="border-phosphor-green border-2 bg-terminal-dark/30"> <CardHeader> <CardTitle className="text-phosphor-green font-cyber"> Card Title </CardTitle> </CardHeader> <CardContent> Content goes here... </CardContent> </Card>
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DATA_VISUALIZATION

Progress bars, counters, and charts with terminal aesthetics

Progress Bars

Animated progress indicators with variant colors

Matrix (75%)

Cyber (60%)

Retro (90%)

TYPESCRIPT_MASTERY0%
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"text-neon-pink">import { Progress } "text-neon-pink">from '@/components/ui/progress' "text-neon-pink">import { TerminalProgressBar } "text-neon-pink">from '@/components/data-viz/DataVisualizationComponents' 50">// Basic progress <Progress value={75} variant="matrix" /> <Progress value={60} variant="cyber" /> <Progress value={90} variant="retro" /> 50">// Terminal progress with label <TerminalProgressBar label="REACT_PROFICIENCY" value={95} variant="matrix" />

Animated Counters

Number counters with counting animation on mount

PROJECTS
0
CLIENTS
0%
REVENUE
$0K
COMMITS
0
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"text-neon-pink">import { AnimatedCounter } "text-neon-pink">from '@/components/data-viz/DataVisualizationComponents' <AnimatedCounter label="PROJECTS" value={47} variant="matrix" /> <AnimatedCounter label="SATISFACTION" value={98} suffix="%" variant="cyber" /> <AnimatedCounter label="REVENUE" value={125} prefix="$" suffix="K" variant="retro" />

Mini Line Charts

Compact sparkline charts for trend visualization

CLIENT_GROWTH
WEB_TRAFFIC
SKILL_LEVEL
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"text-neon-pink">import { MiniLineChart } "text-neon-pink">from '@/components/data-viz/DataVisualizationComponents' <MiniLineChart data={[30, 45, 38, 52, 67, 78, 85, 82, 90, 95]} label="TRAFFIC" variant="matrix" />
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HOVER_EFFECTS

Interactive text effects and hover animations

Matrix Scramble

Text scrambles through random characters on hover before settling

MATRIX_SCRAMBLE

variant="matrix"

CYBER_SCRAMBLE

variant="cyber"

RETRO_SCRAMBLE

variant="retro"

Hover over the text to see the scramble effect

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"text-neon-pink">import { MatrixScramble } "text-neon-pink">from '@/components/ui/hover-effects' <MatrixScramble variant="matrix"> HOVER_ME </MatrixScramble> <MatrixScramble variant="cyber"> CYBER_TEXT </MatrixScramble> 50">// Variants: matrix, cyber, retro

Neon Glow

Text with animated glow effect on hover

MATRIX_GLOW

intensity="medium"

CYBER_GLOW

intensity="high"

WARNING_GLOW

intensity="low"

Hover to see the glow intensity change

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"text-neon-pink">import { NeonGlow } "text-neon-pink">from '@/components/ui/hover-effects' <NeonGlow variant="matrix" intensity="medium"> GLOWING_TEXT </NeonGlow> <NeonGlow variant="cyber" intensity="high"> BRIGHT_GLOW </NeonGlow> 50">// Intensities: low, medium, high

Brackets Hover

Animated brackets appear around text on hover

SQUARE_STYLE

bracketStyle="square"

ANGLE_STYLE

bracketStyle="angle"

CURLY_STYLE

bracketStyle="curly"

Hover to see brackets animate in

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"text-neon-pink">import { BracketsHover } "text-neon-pink">from '@/components/ui/hover-effects' <BracketsHover variant="matrix" bracketStyle="square"> [SQUARE_BRACKETS] </BracketsHover> <BracketsHover variant="cyber" bracketStyle="angle" animation="slide"> <ANGLE_BRACKETS> </BracketsHover> 50">// Styles: square, angle, curly 50">// Animations: fade, slide
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STATUS_INDICATORS

LED status indicators with variants and animations

Status LEDs

Multi-LED indicators with color variants and pulse animation

Variants

matrix
cyber
retro
amber
cyan

Sizes

xs
sm
md
md (max)

LED Counts

count=1
count=2
count=3
count=3 (max)
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"text-neon-pink">import { StatusLEDs } "text-neon-pink">from '@/components/ui/status-leds' 50">// Basic variants <StatusLEDs variant="matrix" /> <StatusLEDs variant="cyber" /> <StatusLEDs variant="retro" /> <StatusLEDs variant="amber" /> <StatusLEDs variant="cyan" /> 50">// With options <StatusLEDs variant="matrix" size="md" 50">// xs, sm, md, lg count={3} 50">// Number "text-neon-pink">of LEDs position="inline" 50">// inline, top-left, top-right pulse={"text-neon-pink">true} 50">// Enable pulse animation />

Single Status LED

Individual LED for inline status indicators

green (active)
amber (warning)
pink (error)
blue
cyan
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"text-neon-pink">import { SingleStatusLED } "text-neon-pink">from '@/components/ui/status-leds' <SingleStatusLED color="green" /> 50">// Green - Active <SingleStatusLED color="amber" /> 50">// Amber - Warning <SingleStatusLED color="pink" /> 50">// Pink - Error <SingleStatusLED color="blue" /> 50">// Blue <SingleStatusLED color="cyan" /> 50">// Cyan 50">// With size and pulse <SingleStatusLED color="green" size="md" pulse={"text-neon-pink">true} />
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ANIMATION_EFFECTS

Scanlines, CRT effects, and retro animations

Scanline Overlay

Animated CRT-style scanlines for retro authenticity

SCANLINE_DEMO_AREA
Toggle to see effect

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"text-neon-pink">import { ScanlineOverlay } "text-neon-pink">from '@/components/effects/ScanlineOverlay' 50">// Wrap content with scanlines <div className="relative"> <ScanlineOverlay intensity={0.1} 50">// 0-1 opacity speed="medium" 50">// slow, medium, fast variant="green" 50">// green, blue, amber /> {50">/* Your content */} </div> 50">// Or use "text-neon-pink">as portal overlay <ScanlineOverlay active={"text-neon-pink">true} portal={"text-neon-pink">true} />

Global CRT Overlay

CRT effects are applied globally via retroTextureMode in ViewContext

CRT effects are enabled globally via the header toggle:
• Grid background pattern
• Animated scanlines
• Pulse beam effects
• Phosphor glow
Use the CRT toggle in the header to preview

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50">// Enable CRT mode globally via ViewContext "text-neon-pink">import { useView } "text-neon-pink">from '@/contexts/ViewContext' "text-neon-pink">const { retroTextureMode, toggleRetroTexture } = useView() 50">// Toggle CRT effects <button onClick={toggleRetroTexture}> {retroTextureMode ? 'DISABLE' : 'ENABLE'}_CRT </button> 50">// CRT effects include: 50">// - Scanline overlay 50">// - Matrix grid background 50">// - Pulse beam animations 50">// - Phosphor glow effects

Blinking Cursor

Animated terminal cursor with customizable blink rate

system@terminal:~$ _
READY
INPUT_FIELD:
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"text-neon-pink">import { BlinkingCursor } "text-neon-pink">from '@/components/ui/blinking-cursor' 50">// Basic cursor <BlinkingCursor /> 50">// With custom character and color <BlinkingCursor char="█" 50">// Cursor character variant="matrix" 50">// Color variant blinkSpeed={530} 50">// ms per blink cycle /> 50">// Different cursor styles <span>Command<BlinkingCursor char="_" /></span> <span>Ready<BlinkingCursor char="▌" /></span> <span>Input<BlinkingCursor char="█" /></span>

GSAP Animation Patterns

Common GSAP animation patterns used throughout the design system

GSAP animations are used for:
• Modal transitions (open/close)
• List item stagger reveals
• Hover interactions
• Page transitions
• Scroll-triggered effects
See components for implementation examples

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50">// Modal open animation gsap.fromTo(contentRef.current, { opacity: 0, scale: 0.9, y: 20 }, { opacity: 1, scale: 1, y: 0, duration: 0.4, ease: 'power2.out' } ) 50">// Staggered list items gsap.fromTo(items, { opacity: 0, x: -20 }, { opacity: 1, x: 0, duration: 0.3, stagger: 0.1, ease: 'power2.out' } ) 50">// Glitch effect gsap.timeline({ repeat: 2 }) .to(element, { x: -2, duration: 0.05 }) .to(element, { x: 2, duration: 0.05 }) .to(element, { x: 0, duration: 0.05 }) 50">// Scroll-triggered reveal ScrollTrigger.create({ trigger: element, start: 'top 80%', onEnter: () => gsap.to(element, { opacity: 1, y: 0 }) })
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MEDIA_COMPONENTS

Self-hosted video, digital-art gallery cards, and a unified loading-indicator system. For 3D scenes see THREE_D · for the universal image viewer see LIGHTBOX_SYSTEM.

Video Thumbnail

Preview card for a self-hosted video. Lightweight — only mounts the poster image plus a small hover-preview. Tap/click typically opens VideoLightbox.

Loading
promo
0:45

Cold Plunge Experience

Hover to preview · Click to open VideoLightbox

VideoThumbnail loads the poster eagerly but defers the actual `<video>` element until hover (showPreview). Pair with VideoLightbox for the full-screen playback experience.

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"text-neon-pink">import { VideoThumbnail } "text-neon-pink">from '@/components/video/VideoThumbnail' "text-neon-pink">import { VideoLightbox } "text-neon-pink">from '@/components/video/VideoLightbox' "text-neon-pink">import { kriaSeattleVideos } "text-neon-pink">from '@/lib/videos-data' "text-neon-pink">const [open, setOpen] = useState("text-neon-pink">false) <VideoThumbnail video={kriaSeattleVideos[0]} onClick={() => setOpen("text-neon-pink">true)} showPreview showDuration showPlayButton /> <VideoLightbox open={open} onClose={() => setOpen("text-neon-pink">false)} video={kriaSeattleVideos[0]} />

Video Player

Full-chrome HTML5 player with terminal-styled controls, keyboard shortcuts (space, M, arrows), captions, and aspect-ratio-aware sizing.

VideoPlayer omitted from inline preview to keep this section lightweight. See it live in the VideoLightbox above (click the VideoThumbnail) — VideoLightbox composes VideoPlayer inside the universal lightbox shell.

Heavy by comparison — only mount one VideoPlayer at a time. For grid surfaces use VideoThumbnail and open VideoLightbox on click instead of inlining VideoPlayer.

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"text-neon-pink">import { VideoPlayer } "text-neon-pink">from '@/components/video/VideoPlayer' <VideoPlayer video={kriaSeattleVideos[0]} variant="retro" controls autoPlay={"text-neon-pink">false} loop={"text-neon-pink">false} showTitle />

Digital Art Card

Square image-first gallery tile with hover glow, optional series chip, and optional MERCH pill. Click opens the parent's ImageLightbox at the supplied index.

Click any tile — opens ImageLightbox at that artwork's index

The card never mounts a lightbox itself — it just bubbles up an index via onOpen. The parent owns the lightbox state. This keeps the card cheap to grid-render.

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"text-neon-pink">import { DigitalArtCard } "text-neon-pink">from '@/components/digital-art/DigitalArtCard' "text-neon-pink">import { ImageLightbox } "text-neon-pink">from '@/components/ui/ImageLightbox' "text-neon-pink">import { digitalArtworks } "text-neon-pink">from '@/lib/digital-art-data' "text-neon-pink">const [open, setOpen] = useState("text-neon-pink">false) "text-neon-pink">const [index, setIndex] = useState(0) <div className="grid grid-cols-2 sm:grid-cols-4 gap-4"> {digitalArtworks.map((art, i) => ( <DigitalArtCard key={art.id} artwork={art} index={i} onOpen={(i) => { setIndex(i); setOpen("text-neon-pink">true) }} defaultVariant="cyber" /> ))} </div> <ImageLightbox open={open} onClose={() => setOpen("text-neon-pink">false)} images={digitalArtworks.map(art => ({ id: art.id, src: art.src, alt: art.alt, title: art.title, caption: art.caption, }))} currentIndex={index} onIndexChange={setIndex} variant="cyber" />

Loading Indicator

Unified loading state component with size presets, color variants, and overlay mode. Use the same primitive across video buffer, image skeleton, 3D scene load, and inline button states.

Sizes

Loading
inline
Loading
thumbnail
Loading
content

Color Variants

Loading
matrix
Loading
cyber
Loading
cyan
Loading
amber
Loading
retro

With Messages

LOADING_DATA

Fetching resources...

Loading: LOADING_DATA
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"text-neon-pink">import { LoadingIndicator } "text-neon-pink">from '@/components/ui/loading-indicator' 50">// Sizes <LoadingIndicator size="inline" /> <LoadingIndicator size="thumbnail" /> <LoadingIndicator size="content" /> <LoadingIndicator size="fullscreen" /> 50">// With message <LoadingIndicator message="LOADING_DATA" subMessage="Fetching resources..." /> 50">// Overlay(absolute positioned) <LoadingIndicator overlay /> 50">// Variants <LoadingIndicator variant="matrix" /> <LoadingIndicator variant="cyber" /> <LoadingIndicator variant="amber" />

Loading Presets

Pre-configured loading indicators for the most common use cases — video buffer, thumbnail skeleton, 3D scene load, inline button spinner.

VideoLoadingIndicator

LOADING_VIDEO

Buffering stream

Loading: LOADING_VIDEO

ThumbnailLoadingIndicator

Loading

Spline3DLoadingIndicator

LOADING_3D_EXPERIENCE

Initializing WebGL context

Loading: LOADING_3D_EXPERIENCE

InlineLoadingIndicator

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"text-neon-pink">import { VideoLoadingIndicator, ThumbnailLoadingIndicator, Spline3DLoadingIndicator, InlineLoadingIndicator, } "text-neon-pink">from '@/components/ui/loading-indicator' <VideoLoadingIndicator /> 50">// video buffer <ThumbnailLoadingIndicator /> 50">// image skeleton <Spline3DLoadingIndicator /> 50">// 3D scene <InlineLoadingIndicator /> 50">// inside a button
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AUDIO_COMPONENTS

Self-hosted HTML5 audio with terminal-styled chrome. Built for the AUDIO_PRODUCTION tab and reusable in any context that needs playback, scrubbing, or visualization.

Audio Player

Composite player with terminal chrome, waveform scrubber, spectrum analyzer, and per-track artwork lightbox.

Potion

Alonetime

16K PLAYS302 LIKES41 REPOSTSON SOUNDCLOUD
0:003:07

The player is fully controlled when you pass `isPlaying` + `onPlayingChange` (recommended for tracklist coordination). Omit them to let it manage its own state.

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"text-neon-pink">import { AudioPlayer } "text-neon-pink">from '@/components/audio/AudioPlayer' "text-neon-pink">import { alonetimeTracks } "text-neon-pink">from '@/lib/audio-tracks-data' 50">// Uncontrolled — manages its own play/pause <AudioPlayer track={alonetimeTracks[0]} variant="amber" /> 50">// Controlled — parent owns isPlaying state "text-neon-pink">const [isPlaying, setIsPlaying] = useState("text-neon-pink">false) <AudioPlayer track={track} variant="amber" isPlaying={isPlaying} onPlayingChange={setIsPlaying} onEnded={() => loadNextTrack()} />

Waveform Scrubber

SVG peak-bar timeline. Pre-rendered amplitude data drives a static bar grid; the played portion is revealed via an animated <clipPath>, so only one rect width changes per frame.

Scrub the bar to seek (drag enabled)

t = 45.0s / 180.0s

Color Variants

matrix

cyber

retro

amber

cyan

warning

Peaks are pre-rendered by scripts/transcode-alonetime.mjs (reads the WAV master, samples ~300 amplitude buckets). At runtime the scrubber stays cheap because the bars never re-render.

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"text-neon-pink">import { WaveformScrubber } "text-neon-pink">from '@/components/audio/WaveformScrubber' "text-neon-pink">import { alonetimePeaks } "text-neon-pink">from '@/lib/alonetime-peaks' "text-neon-pink">const peaks = alonetimePeaks['potion'] 50">// number[] — 300 entries 0..1 <WaveformScrubber peaks={peaks} currentTime={45} duration={180} onSeek={t => audioRef.current.currentTime = t} variant="amber" height={80} isPlaying />

Audio Visualizer

Web Audio API frequency-bin spectrum analyzer. Lazily wires an AudioContext on first user-driven play to stay onside of autoplay policies.

Live spectrum — start playback in the AudioPlayer above to drive the bars

Visualizer is wired to the AudioPlayer demo above — press its play button to see the spectrum animate here.

▌ AUDIO_SPECTRUM_IDLE

Pass the same HTMLAudioElement that's actively playing. The visualizer caches its AudioContext per element so re-renders don't leak nodes.

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"text-neon-pink">import { AudioVisualizer } "text-neon-pink">from '@/components/audio/AudioVisualizer' "text-neon-pink">const audioRef = useRef<HTMLAudioElement | "text-neon-pink">null>("text-neon-pink">null) "text-neon-pink">const [isPlaying, setIsPlaying] = useState("text-neon-pink">false) <AudioVisualizer audio={audioRef.current} isPlaying={isPlaying} variant="amber" barCount={32} height={80} />

Track List

Numbered playlist row. Highlights the active track and toggles between play/pause icons based on the parent's `isPlaying` state.

Pair with AudioPlayer using the controlled pattern: TrackList.onSelect updates the parent's track + isPlaying, AudioPlayer drives the audio element from those props.

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"text-neon-pink">import { TrackList } "text-neon-pink">from '@/components/audio/TrackList' "text-neon-pink">const [activeTrack, setActiveTrack] = useState(tracks[0]) "text-neon-pink">const [isPlaying, setIsPlaying] = useState("text-neon-pink">false) <TrackList tracks={tracks} activeTrackId={activeTrack.id} isPlaying={isPlaying} onSelect={track => { setActiveTrack(track) setIsPlaying("text-neon-pink">true) }} variant="amber" />

▌ ARCHITECTURE — CONTROLLED PATTERN

The audio suite uses a strict controlled-component pattern: the parent owns activeTrack + isPlaying, TrackList notifies the parent on row clicks, and AudioPlayer drives the underlying <audio> element from the parent-supplied props via a single useEffect. This avoids the classic "row-click updated state but the player didn't actually play" bug that came from two sources of truth.

>

MODAL_SYSTEM

TerminalModal is the foundation primitive. Every app modal — About, Projects, Contact, ProjectAssets, ProjectDetail — composes from it. ModalContext orchestrates open/close/back navigation with scroll restoration.

Terminal Modal (Foundation)

The base modal primitive. Provides terminal-window chrome, GSAP enter/exit animation, ESC-to-close, optional back button, scanline overlay, and portal mounting at document.body.

Click to preview the foundation modal

Always portal-mounts to document.body so position:fixed anchors to the real viewport (regardless of any transformed ancestors). Pass `showBack` + `onBack` to enable the back button — wire it to ModalContext.goBack() for free history + scroll restoration.

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"text-neon-pink">import { TerminalModal } "text-neon-pink">from '@/components/modals/TerminalModal' "text-neon-pink">const [open, setOpen] = useState("text-neon-pink">false) <TerminalModal open={open} onClose={() => setOpen("text-neon-pink">false)} title="ABOUT.EXE" subtitle="C:\PORTFOLIO\ABOUT" variant="matrix" showScanlines footer={<span>ESC to close</span>} > <YourContent /> </TerminalModal> 50">// With back navigation("text-neon-pink">from ModalContext) <TerminalModal open={open} onClose={closeModal} onBack={goBack} showBack={modalHistory.length > 0} title="PROJECT_DETAIL.EXE" variant="cyber" > <ProjectDeepDive /> </TerminalModal>

COMPOSITION — APP-LEVEL MODALS

Every app-level modal wraps TerminalModal with its own content. The wrappers don't add new chrome — they just supply title, variant, and a body. The visibility flag comes from ModalContext.activeModal === 'X'.

AboutModal

variant: matrix · About content

ProjectsModal

variant: cyan · Project grid + filters + detail tabs

ContactModal

variant: cyber · Form + social links

ProjectAssetsModal

variant: amber · Brand + package designs (uses ImageLightbox)

// Pattern: wrap TerminalModal, pull state from ModalContext
import { useModal } from '@/contexts/ModalContext'

export function AboutModal() {
  const { isModalOpen, closeModal } = useModal()

  return (
    <TerminalModal
      open={isModalOpen('about')}
      onClose={closeModal}
      title="ABOUT.EXE"
      variant="matrix"
    >
      <AboutContent />
    </TerminalModal>
  )
}

MODAL HISTORY + SCROLL RESTORATION

ModalContext maintains a modalHistory[] stack — each entry captures the modal, its data, a timestamp, and the current scroll position. Wire showBack + onBack={goBack} on TerminalModal to get free history navigation with scroll restoration on the previous modal.

>

3D_SURFACES

Spline interactive scenes + React Three Fiber rendering pipeline. Three.js + R3F + postprocessing live in the Next.js transpilePackages list for SSR safety.

Interactive 3D Card

Video-preview card for a Spline scene. The card auto-loops a lightweight MP4 preview while the heavy Spline runtime stays unloaded until the user opens the lightbox.

Live preview omitted here to avoid loading a heavy Spline runtime into the design system route. See / → PROJECTS → 3D_DESIGN tab for the live cards.

Video Preview

MP4 auto-loops in card

Click Trigger

Opens SplineLightbox modal

Single Iframe

Only one Spline scene mounted at a time

The card itself never loads a Spline iframe — only the preview video. Clicking opens SplineLightbox, which lazy-loads ONE Spline scene at a time. This is non-negotiable: the runtime is multi-MB and the iframe is GPU-heavy.

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"text-neon-pink">import { Interactive3DCard } "text-neon-pink">from '@/components/spline/Interactive3DCard' "text-neon-pink">import { interactive3DProjects } "text-neon-pink">from '@/lib/interactive-3d-data' <Interactive3DCard project={interactive3DProjects[0]} onClick={() => openSpline(project)} size="md" />

Spline Lightbox

Fullscreen Spline scene viewer. Mounts via createPortal at document.body so position:fixed anchors to the real viewport (same pattern as VideoLightbox + ImageLightbox).

Live Spline preview omitted from this section to avoid pulling the runtime into the design system bundle. The lightbox is exercised in production via PROJECTS → 3D_DESIGN.

Only one SplineLightbox should be mounted at a time. The Spline iframe is heavy — keep the modal teardown in your close handler aggressive (close → unmount immediately).

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"text-neon-pink">import { SplineLightbox } "text-neon-pink">from '@/components/spline/SplineLightbox' "text-neon-pink">const [activeProject, setActiveProject] = useState("text-neon-pink">null) <SplineLightbox open={!!activeProject} onClose={() => setActiveProject("text-neon-pink">null)} project={activeProject} />

React Three Fiber — PortfolioScene + Effects

The hero glitch portrait + ambient 3D scene. Uses R3F (@react-three/fiber + drei + postprocessing) with custom shaders. ASCII renderer is an optional postprocessing pass that converts the framebuffer to ASCII art glyphs.

R3F components are render-only and don't expose configurable props in the design system sense — they're orchestrated by the parent <Canvas>. The composition above lives at components/3d/PortfolioScene.tsx.

PortfolioScene

Hero plane + ambient lighting + AnimatedPortraitPlane

RetroPostProcessing

Bloom + chromatic aberration + scanlines pass

AsciiRenderer

Framebuffer → ASCII glyphs (gated by retroTextureMode)

All three.js / R3F packages must remain in next.config.js → transpilePackages so they parse under Next.js SSR. The ASCII renderer is on/off via the ViewContext.retroTextureMode toggle.

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50">// Composition pattern "text-neon-pink">in app/page.tsx(simplified) "text-neon-pink">import { PortfolioScene } "text-neon-pink">from '@/components/3d/PortfolioScene' "text-neon-pink">import { RetroPostProcessing } "text-neon-pink">from '@/components/3d/effects/RetroPostProcessing' "text-neon-pink">import { AsciiRenderer } "text-neon-pink">from '@/components/3d/effects/AsciiRenderer' <Canvas dpr={[1, 2]} gl={{ antialias: "text-neon-pink">false }}> <PortfolioScene /> <RetroPostProcessing intensity={0.6} /> {retroTextureMode && <AsciiRenderer characters="01ABCDEF" />} </Canvas> 50">// Custom glitch shader "text-neon-pink">for the hero portrait plane "text-neon-pink">import { GlitchPortraitShader } "text-neon-pink">from '@/components/hero/shaders/GlitchPortraitShader'

CAVEATS — 3D RUNTIME WEIGHT

  • Spline runtime is multi-MB. Never mount more than one SplineLightbox at a time. The card-level video preview is the trade-off that keeps grids responsive.
  • R3F / three.js need transpilePackages. Without it Next.js fails to parse ESM-only modules during SSR. See next.config.js for the current list.
  • All Canvas children must be R3F primitives (<mesh>, <group>) or hooked components — not regular DOM elements. The renderer will throw on stray <div> tags.
  • Postprocessing passes have a perf cost. AsciiRenderer in particular is gated behind retroTextureMode in ViewContext so users on older GPUs can opt out.

DATA SOURCES

Interactive 3D scenes live in lib/interactive-3d-data.ts as typed Interactive3DProject[]. Preview videos and assets are stored in Vercel Blob under 3D_Interactive/. Run node scripts/list-interactive-3d.mjs for a current asset inventory.

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